package specificGameObject;

import component.Layer;
import vector.*;

public class Diamond extends DraggableObject
{
	public Diamond(Vector2 _position)
	{
		super(_position);
		addSpriteRenderer("Image/Diamond.png",new Vector2(40,30),0);
		addBoxCollider(new Vector2(5,3),new Vector2(30,24), Layer.DragbleObject,Layer.Claw);
		price = 600;
		dragSpeed = 500;
	}
}
